ESCAPE JEFF THE KILLER’S MANSION
‘ESCAPE JEFF THE KILLER’S MANSION’ (ROBLOX GAME) FULL WALKTHROUGH
Get out of the first room, avoiding being murdered by Jeff the Killer. You can try to just escape him or trick him, leading him to the side of the table from which he won't be able to chase you anymore. To open the door you must click the knob. You can do it from quite a long distance.
Find flowerpots with plants in the internal corridor and jump on one of them to grab the key. Hit 1 on your keyboard to put it into your backpack (inventory).
Come back to the first corridor crossing, notice a brick wall and go along it, across crates.
In the corner with another brick wall click the lever to pull up the bar gate. To open another same gate do... yes, you guessed it correctly! - click its lever too. Press 1 to get the key out of your backpack (you couldn’t have held it before in order to be able to click the levers).
Enter a chamber with caution for there’s Jeff again. You can talk to the mutant skeleton, but he’ll just tell you to find the key that you already have. Run (hold shift) to the door. When you cross it you can run further to escape another incarnation of Jeff but not necessarily – if you die, you’ll be reborn just at the door.
Now you have to get to the archway above to the right (in the picture, taken from the other side, it's on the left). You can do it either by overcoming a parkour or pushing a crate (on your own or even with the help of Jeff!). If you select the crate, the best solution is to trick Jeff first, e.g. leading him to the side of guillotine where he’ll get stuck trying to reach you while you’ll be pushing the crate.
Once you get up there, go across the corridor to the nearest room (beware of Jeff, he’ll probably be there too). On your way notice the digit 5, composed of bones.
In the room (to open the door leading there, again turn the knob by clicking it) you have to input a password to the keypad to open the blockade. When you look around, you’ll see: 1) a board with i.a. a saying written on it, with the last word "mouse" lacking: "As poor as a church _ _ _ _ _", 2) a picture of a mouse (animal) on one of the walls and 3) a computer mouse on the desk. So the password is "mouse". The creature in this room has a dialog option but there are just hints in it, useful for those who don’t use this walkthrough, not for you, so you can skip it.
After the blockade disappears (temporarily) and you proceed further, you’ll meet Shriek. Talk to him. He’ll say he hopes you already know the first digit (5, remember?) and when you confirm, he’ll reveal the second one, which is 1, and tell you there are four of them in total.
Now you have to go on narrow pipes to the other part of the mansion. Once you succeed, pay attention to the digit 8 painted on the wall to your left. So far we have three: 518.
Enter the room and count the blood stains on the floor (or lamps illuminating them). There are four of them. So the last digit of the code is 4. Now we have it full: 5184. Enter it to the keypad next to the door and it will (door, not keypad) open.
Enter the attic full of rubbish and run with shift key held to the stairs on the right side – you gonna be chased by Jeff and his two brothers!
Run downstairs, turn left, run a bit more and turn left again - to the darker side, not where the light leads you. Enter the room (as twice before, click the knob to open the door). Avoiding close encounter to Jeff, go to the lever and click it to pull. It will make the barricade that you had no opportunity to see, since you headed straight to the lever (shame on you!) disappear.
Go (or run, depending on where Jeff is) out of the room and proceed further across the corridor. You’ll see a skeleton eager to talk to you, but again all he or she has to say is you should find a lever and pull it, which you’ve already done, so you can spare yourself conversing with them (in the picture below you can see the barricade, the only chance if you gonna follow strictly this walkthrough).
Now you have to get through flame and bear traps. Just do it with caution.
On the other side of the trap field, around the corner you’ll see an elevator. The paint on the wall next to it warns you not to press one. So enter the elevator (to open its door click the button) and don’t do what you’ve been warned against, pressing 2 instead. Thus you’ll be lifted to the roof.
Exit the elevator and – ta da! You have escaped!